by carstenhaubold, posted at Oct. 27, 2011, 11:08 a.m.

Great news: I finally finished the first lesson in our new iOS series! Have a look in the menu on the right under Mobile Tutorials.

And from today on I'll have more time to work on new lessons so stay tuned, more to come soon!

I'm happy about any kind of feedback about the lesson as well, please use the forum linked at the bottom of the lesson for that.

Go have a look!

by kazade, posted at Sept. 28, 2011, 2:01 p.m.

APITrace is a graphics debugging tool for tracing and logging calls to OpenGL and D3D to allow you to debug graphics applications. It's written in QT and is entirely cross-platform and open source. I haven't had a chance to play with it yet, but the screenshots speak for themselves:

You can read Zack's announcement here, and find the source code to the application here.

by carstenhaubold, posted at Aug. 14, 2011, 8:10 a.m.

For those of you interested in the most up to date OpenGL coding: There's a nice pack of sample applications for all OpenGL versions up to 4.2. It doesn't contain a lot of comments, nor does it use the features for complex effects, but they still show how to set up all the different new features! Definitely worth a look if you're using modern OpenGL...

http://www.g-truc.net/post-0415.html#menu

by kazade, posted at Aug. 11, 2011, 8:56 a.m.

Following on from the release announcement of OpenGL 4.2 a few days ago, AMD have just released a new driver which supports the new specification. It is a *BETA* driver and is available at the following locations:

Windows: http://support.amd.com/us/kbarticles/Pages/AMDCatalystOpenGL42BetaWin.aspx

Linux: http://support.amd.com/us/kbarticles/Pages/AMDCatalystOpenGL42BetaLinux.aspx

by kazade, posted at Aug. 10, 2011, 6:36 p.m.

Yeah, I know.. I know! about time!

Some of you have found it already, but for those who haven't you can find it over at http://twitter.com/#!/nehegl

Yep, there's nothing there yet! But at some point soon I'll connect it up to our news stream so you can updates through there. Also, if you didn't already know we have an RSS feed and an Atom feed.

by carstenhaubold, posted at Aug. 10, 2011, 12:53 a.m.

tjbladez told me he is porting the legacy NeHe tutorials to Ruby and makes use of ruby-opengl and gosu. The code looks really neat, and although I never used Ruby I'd say Gosu is worth a try as it seems to make life a lot easier :)

Go check it out!

https://github.com/tjbladez/gosu-opengl-tutorials

by kazade, posted at Aug. 8, 2011, 7:10 p.m.

Khronos have today released the OpenGL 4.2 specification, along with the the counterpart GLSL 4.20 specification. The release announcement can be found on the OpenGL.org website.

Nvidia have already released drivers supporting the new 4.2 specification, AMD are apparently due to follow suit shortly.

As usual both specifications can be found on the Registry.

by kazade, posted at Aug. 3, 2011, 11:18 a.m.

We are currently experiencing some trouble with our file server... this is the reason for all the images and downloads disappearing from the lessons and articles. We are working to get stuff back online as soon as possible!

UPDATE: We're currently restoring backups to a new file server, everything will be back soon!

UPDATE 2: Everything should be back now. If you find any missing files, please comment on this news post!

by carstenhaubold, posted at July 24, 2011, 3:18 a.m.

Andrej Mitrovic sent us an email about his project of porting the legacy NeHe tutorials to the 2nd version of the D language, as only D1 ports are available yet.

So for everybody interested in using OpenGL with D2, here's this great resource:

https://github.com/AndrejMitrovic/DNeonHelium 

Thanks Andrej!

by kazade, posted at July 14, 2011, 9:20 a.m.

So, many of you will have noticed that NeHe stopped being updated a while ago. Although updates had slowed largely due to lack of time, they stopped completely after Gamedev.net migrated to new forum software about 6 months ago. The old forum software powered our news system and so with the upgrade we lost the ability to post!

There were other issues with the old site though, the site was written in ASP and the only way to create any new content was to FTP stuff back and forward from the server. Because of this, there was no such thing as a "quick update", any improvement we made, no matter how trivial, took way too much time.

Finally though, things are looking up for NeHe! You are now reading a new, totally rebuilt website which has all the editing features that we'll need. We can now make "quick updates" whenever, from whereever we are. I've migrated all the old news, tutorials and articles from the old site, and let some of the old cruft die off - if there was anything from the old site that you miss and want restored, let us know in the NeHe forums!

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