by gamedev, posted at Jan. 28, 2012, 10:47 a.m.

I've just created a Facebook page for NeHe where we'll post status and news updates. Don't forget to "Like" us using the funky widget in the sidebar!

by kazade, posted at Jan. 26, 2012, 9:55 p.m.

We're finally finding time to bring the old lessons up-to-date. The first iOS lessons of the series are already available with more coming. We're also working on a new set of desktop tutorials, this series will include a number of theory lessons before the practical ones, the first brief one is now only which gives a high-level overview of the graphics pipeline.

Check the sidebar for the links, and stay tuned!

by gamedev, posted at Jan. 26, 2012, 9:51 p.m.

If you haven't seen or heard about the Rasberry Pi, where have you been? You're in for a treat!

The Rasberry Pi is a mini credit-card sized system on a chip that will be launching in the next month or so. It will come in two versions, one at $25 and a more expensive one with extra ram at $35. Amazingly, the GPU built into this cheap little computer is faster than that of an iPhone 4S and also faster than Nvidia's Tegra 2!

by gamedev, posted at Jan. 22, 2012, 12:12 p.m.

Desura, the game distribution service that is similar to Steam, has released the source code of their client software under the GPL V3 License.

by kazade, posted at Jan. 22, 2012, 11:12 a.m.

I've just finished making some minor changes to the site. You can now see the number of comments posted on each news post. Unfortunately this meant changing the way that we link to the Livefyre comment system, so existing comments will have disappeared. As the comment system is pretty recent anyway only a few comments have been lost, sorry about that, it won't happen again! :)

Also, you'll have noticed some layout changes and the addition of social media buttons to the posts. Please click them if you like an article. Thanks!

by kazade, posted at Jan. 22, 2012, 8:35 a.m.

For those that don't know, Mesa is an open source implementation of the OpenGL API. It's a key component of the open source graphics stack that powers Linux desktops, as well as many other operating systems. Mesa is the default OpenGL implementation for most Linux distributions and is what makes hardware accelerated OpenGL work "out of the box" on those systems. For this reason, the version number of OpenGL it supports is important if you are developing cross-platform OpenGL applications because it is the baseline version that you can target to get the widest audience.

The Mesa developers are currently preparing the next release.

by carstenhaubold, posted at Dec. 26, 2011, 12:40 a.m.

NeHe wishes you all some nice Christmas days and a good start into the new year!

by carstenhaubold, posted at Dec. 10, 2011, 4:40 a.m.

If you want to get started with OpenGL in web applications using the new standard WebGL, one good way to try your ideas is using webglplayground where you can edit your JS code on the fly and see the results immediately. It is bundled with some libraries to make your life easier.

The applications you develop there can even be hosted on their site and embedded in your own webpages. Looks promising! 

by carstenhaubold, posted at Nov. 8, 2011, 12:56 p.m.

After getting past the iOS specific hurdles in lesson 01, I finished lesson 02 that shows you how to create a colored triangle by using vertex buffer objects and GLSL shaders!

Go and have a look: iOS Lesson 02 

by carstenhaubold, posted at Oct. 28, 2011, 5:53 a.m.

One of the most frequently asked questions in the forums is why the texture loading code from lesson 06 does not compile, complaining about glaux.h not being found.

Well I finally took the time to show you how to get rid of this problem and even better, load textures from a huge variety of file formats with one line of code by using SOIL (Simple OpenGL Image Library).

So read this in conjunction with Lesson 06 for the full fledged texturing experience:

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