Lessons 26 - 30

Lesson26 screenshot

Clipping & Reflections Using The Stencil Buffer

This tutorial was written by Banu Cosmin. It demonstrates how to create extremely realistic reflections using the stencil buffer, clipping, and multi-texturing. This tutorial is more advanced than previous lessons, so please make sure you've read the previous lessons before jumping in. It's also important to note this tutorial will not run on video cards that do not support the stencil buffer (voodoo 1, 2, perhaps more). If you appreciate Banu's work, let him know!

Lesson27 Screenshot

Shadows

This is an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote the original code. Brett cleaned the code up, combined it into one file, and wrote the HTML for the tutorial. The effect is amazing! Shadows that actual wrap around objects, and distort on the walls and floor. Thanks to Banu and Brett for their hard work, this is truely a great tutorial!

Lesson 28 Screenshot

Bezier Patches / Fullscreen Fix

David Nikdel is the man behind this super cool tutorial. Learn how to create bezier patches. Learn how to alter a surface by modifying control points. The surface being altered is fully texture mapped, the animation is smooth! Left and Right arrow keys rotate the object while the Up and Down arrows raise and lower the resolution. This tutorial also eliminates the fullscreen problems a few of you have been having! Thanks to David for modifying the code! If you appreciate his work, let him know!

Lesson 29 Screenshot

Blitter Function, RAW Texture Loading

This tutorial was written by Andreas Löffler. In this tutorial you will learn how to load .RAW image files. You will also learn how to write your own blitter routine to modify textures after they have been loaded. You can copy sections of the first texture into a second texture, you can blend textures together, and you can stretch textures. The same routine can be modified to create realtime plasma and other cool effects! If you enjoy the tutorial let Andreas know!

Lesson 30 Screenshot

Collision Detection

The tutorial you have all been waiting for. This amazing tutorial was written by Dimitrios Christopoulos. In this tutorial you will learn the basics of collision detection, collision response, and physically based modelling effects. This tutorial concentrates more on how collision detection works than on the actual code, although all of the important code is explained. It's important to note, this is an ADVANCED tutorial. Don't expect to read through the tutorial once and understand everything about collision detection. It's a complex topic, and this tutorial will only get you started.