Contest: Winamp GL 2005
NeHe Productions OpenGL Challenge Number Nine!CREATED BY:
llvllatrix aka Rishi Ramraj
Deadline:
All Entries must be in by midnight (MST) Jan 7th, 2005. This contest was announced on Dec 16th, 2004.
Theme:
Happy holidays! Create a winamp plugin that uses OpenGL to render a festive visualization, be it Christmas, old years night, or new years eve. This is the first challenge to use Winamp so feel free to let your imagination run wild. OpenGL basecode for Winamp can be found at
http://www.eng.uwaterloo.ca/~rramraj/Gamedev/winamp_gl.zip
, however you are welcome to write your own.
Prizes:
First Place: Your choice of a 1 Gig USB 2.0 Key or a GeForce FX 5500 OC (overclocked) made by BFG.
Second Place: The remaining prize.
Rules:
- All demos must use OpenGL.
- Source code is optional. However, it is the source code that benefits new programmers visiting this site.
- Heavy bug testing before sending demos in is recommend. Remember that your chances of winning are proportional to how many people see your work.
- You are not required to use the basecode. Any basecode can be used as long as there are no legal penalties associated with free distribution.
- If you use extensions, you better have something to fall back on if the card doesn't support it! Most site visitors do not have high end cards.
- The demo must provide a quick way to exit without crashing. ESC is the most common method.
- Demos should run from start to finish without interaction... It can loop, but must allow the user to exit at any time.
- If you wish to code an interactive section, add a startup menu that allows the user to select "Run demo" or "Run interactive" (free to use your own wording).
- If English is not your native language, have someone proof read your text to make sure it translates correctly.
- More details on contest info can be found at http://www.eng.uwaterloo.ca/~rramraj/Gamedev/Management.htm
- This contest is open to everyone!
Legal Issues:
NEHE PRODUCTIONS IS NOT BE LIABLE TO YOU OR ANY THIRD PARTY FOR ANY INFRINGEMENT OF COPYRIGHT, TRADEMARK, TRADE NAME OR TRADE SECRETS RIGHTS OF AN UNAFFILIATED THIRD PARTY. NEHE PRODUCTIONS AND ITS AFFILIATES ARE NOT ACCOUNTABLE FOR THE ACTIONS OF THE CONTEST PARTICIPANTS OR THE VIEWERS OF THE CONTEST. THE PARTICIPANT, DEFINED AS ANY PERSONS SUBMITTING MATERIAL TO NEHE PRODUCTIONS REGARDING THIS CONTEST, IS RESPONSIBLE FOR ANY AND ALL MATERIAL SUBMITTED TO THE CONTEST. THE VIEWER OF THE CONTEST, DEFINED AS ANY PERSONS RECEIVING MATERIAL PERTAINING TO THIS CONTEST, IS RESPONSIBLE FOR ANY USE OF THE MATERIAL AND THE PERTAINING RISKS. NEHE PRODUCTIONS DOES NOT PROVIDE GUARANTEE AS TO THE FUNCTION AND SAFETY OF THE MATERIAL, NOR IS NEHE PRODUCTIONS ACCOUNTABLE FOR ANY AND ALL DAMAGES CAUSED BY THE MATERIAL. BY VIEWING AND PARTICIPATING IN THIS CONTEST, YOU ADHERE TO THE LEGAL ISSUES AS DESCRIBED.
NEHE PRODUCTIONS AND ITS AFFILIATES ARE NOT ACCOUNTABLE FOR THE ACTIONS OF THE CONTEST PARTICIPANTS OR THE VIEWERS OF THE CONTEST.
- All entries must include a disclaimer. NeHe Productions and its affiliates will not be held accountable, so protect yourself!
- Use of Commercial libraries, sounds, images and code is completely forbidden! You must have permission to use all borrowed content.
- Use of Trademark images, sounds, etc is also forbidden. This means no Coke cans sitting on a desk, no pictures of a BMW, etc.
- Absolutely no profanity, naked people, racist remarks, etc. Easter Eggs are fine as long as they are kid friendly and demo related. Entries containing inappropriate material will be removed entirely from the contest.
- All entries require a readme file with the following information: Keys used to Interact, Quit the Demo, Legal address etc.
- All entrants must include the following information in a separate file: YOUR NAME, CONTACT INFORMATION, and The Following Text:
I HAVE READ, AND FULLY UNDERSTAND THE LEGAL ISSUES AS STATED ON THE NEHE PRODUCTIONS WEB SITE IN REGARDS TO THE WINAMP GL 2004/2005 CONTEST.
Congratulations:
I would like to congratulate this community on a job well done. Were it not for the efforts of not only those who entered but also those who encouraged and debugged this contest would not exist. Thank you. I feel privileged to work with such talented people. I would also like to thank NeHe / Evil for all of their many contributions. I think I speak for everyone when I say you have instilled in us all a sense of determination and wonder.
- llvllatrix aka Rishi Ramraj
* * * CONTEST IS NOW OVER. ENTRIES CAN BE FOUND BELOW. * * *
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Metaball Visualization by Bourricot A very professional visualization that could give the prepackaged winamp plugins a run for their money. This plugin features animated metaballs and dynamically generated textures that morph. •Executable •Source |
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A Festive Plugin by Endre Solem Wouldn't it be cool if Christmas tree ornaments were automated? This plugin features a beautiful Christmas scene, ornaments that dance around the tree to the music and falling snow. •Executable •Source |
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Spectrum Heightfield by Gavin Murrison The effect in this plugin looks like cloth and is very realistic. The plugin features a heightfield generated from the spectrum analyser, scrolling over time. The animation and camera work in this plugin is very smooth. •Executable •Source |
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Reindeers Flight by James Ferry A toy reindeer's flight through mountainous landscape. This plugin features beautiful animation, particle effects that emit from the reindeer as it flies, and a glowing red nose. Almost everything in this demo is animated to the music. •Executable •Source |
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Merry Xmas by Marco Weber Ever wonder what Santa does after Christmas? Dance of course :). This plugin features dynamic light maps at three different resolutions, dancing models, and snow. Almost everything in this demo is animated to the music. •Executable •Source |
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Snow Globe by Michael Wallace Long Description •Executable •Source |
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Merry Christmas NeHe by Rick Wong A dancing "NeHeAmp" logo in a stary moonlight night. This plugin features beautiful textures and falling/twinkling snow. The snow makes sin() paths and has variable size and speed. •Executable •Source |
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The Eternal Pool by Shawn Silsbee A beautiful demo of a morphing pool in a sci-fi / metallic environment. This plugin features an animated water effect and hardware shaders that use OpenGL SL (You will need an OpenGL 1.5 compatible card to run the demo). •Executable •Source |
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Winamp GL by Tim Graupmann A cool visualization that features a plane that morphs to the music. The plugin uses cosf and triangles to draw waves. Colors get more intense with the beat. •Executable •Source |
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