EditNew NeHe Lessons
These Lessons are a new set of OpenGL tutorials. They use newer features of OpenGL, better object oriented style and base on SDL (Simple DirectMedia Layer) to create a platform independent OpenGL context.
If you want to know how to get the lessons up and running, see the first ones in the list explaining how to use Code::Blocks or Visual Studio to compile themEnjoy!
Disclaimer: You use these programs at your own risk, we cannot be held responsible for any damage caused!
| LessonCodeBlocksWin |
This is for those, who'd like to use the best free IDE to develop C++ code: Code::Blocks.
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| LessonVisualStudio |
As most of you might use this IDE, here's how to get started.
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| LessonEclipse |
How to get started if you want to use the Eclipse CDT. Thanks to AnTeevY.
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| LessonLinux |
Linux users should be pretty familiar how to compile some code but here's a small info on what you need.
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This lesson explains how to use the Simple DirectMedia Layer to obtain access to an OpenGL context.
This framework will be used throughout all the following lessons so be sure you understand how it works! |
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After you've learned how to set up an OpenGL window, you probably want to draw something to the screen. Here you learn how to get started! |
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| Static 2D Objects from lesson 2 are useful, but pretty boring. In this lesson you learn how to create a cube and let it rotate. |