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New Lessons

Modified: 2008/07/16 13:35 by Kazade - Uncategorized
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New NeHe Lessons

These Lessons are a new set of OpenGL tutorials. They use newer features of OpenGL, better object oriented style and base on SDL (Simple DirectMedia Layer) to create a platform independent OpenGL context.

If you want to know how to get the lessons up and running, see the first ones in the list explaining how to use Code::Blocks or Visual Studio to compile them

Enjoy!

Disclaimer: You use these programs at your own risk, we cannot be held responsible for any damage caused!

LessonCodeBlocksWinSetting up Code::Blocks under Windows:
This is for those, who'd like to use the best free IDE to develop C++ code: Code::Blocks.
LessonVisualStudioSetting up SDL with Visual Studio:
As most of you might use this IDE, here's how to get started.
LessonEclipseSetting up Eclipse CDT for the lessons:
How to get started if you want to use the Eclipse CDT. Thanks to AnTeevY.
LessonLinuxSetting up SDL in Linux:
Linux users should be pretty familiar how to compile some code but here's a small info on what you need.
Lesson1Lesson 01: Setting Up OpenGL with SDL:
This lesson explains how to use the Simple DirectMedia Layer to obtain access to an OpenGL context.

This framework will be used throughout all the following lessons so be sure you understand how it works!
Lesson2Lesson 02: Simple Shapes and VertexArrays:
After you've learned how to set up an OpenGL window, you probably want to draw something to the screen.
Here you learn how to get started!
Lesson3Lesson 03: Rotation and Translation in 3D:
Static 2D Objects from lesson 2 are useful, but pretty boring. In this lesson you learn how to create a cube and let it rotate.

ScrewTurn Wiki version 2.0.27. Some of the icons created by FamFamFam.