 | | | Setting Up OpenGL In Mac OS: | This is not a tutorial, but a step by step walkthrough done by Tony Parker on how to install OpenGL and Glut under Mac OS. Tony has kindly ported the OpenGL lessons I've done to Mac OS with GLUT. I hope everyone enjoys the ports.
I know alot of people have asked for Mac ports so support Tony by telling him how much you enjoy the ports. Without his work converting the projects there wouldn't be a Mac port. |
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 | | | Setting Up OpenGL In Solaris: | This is not a tutorial, but a step by step walkthrough done by Lakmal Gunasekara on how to install OpenGL and Glut under Solaris. Lakmal has kindly ported most of the OpenGL lessons I've done to both Irix and Solaris. I hope everyone enjoys the ports.
If you'd like to port the code to another OS or Language, please contact me, and let me know. Before you start porting, keep in mind that I'd prefer all the code to be ported, rather than just a few of the lessons. That way, people learning from a port can learn at the same rate as the VC guys. |
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 | | | Setting Up OpenGL In Mac OS X Using GLUT: | This tutorial was written by Raal Goff and will teach you how to get OpenGL working on Mac OS X using GLUT. Nothing really different aside from the headers and environment, but definitely a useful resource for anyone using this cool looking new OS. If you enjoy the information email Raal and let him know.
Now that OpenGL is the API of choice for Mac users, I hope to see alot more demos, projects and games from all of you Mac users! It's good to see Apple supporting such a strong API. This tutorial may also be useful to those of you interested in using GLUT instead of the framework from lesson 1. |
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 | | | Setting Up An OpenGL Window: | In this tutorial, I will teach you how to set up, and use OpenGL in a Windows environment. The program you create in this tutorial will display an empty OpenGL window, switch the computer into fullscreen or windowed mode, and wait for you to press ESC or close the Window to exit. It doesn't sound like much, but this program will be the framework for every other tutorial I release in the next while.
It's very important to understand how OpenGL works, what goes into creating an OpenGL Window, and how to write simple easy to understand code. You can download the code at the end of the tutorial, but I definitely recommend you read over the tutorial at least once, before you start programming in OpenGL. |
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 | | | Your First Polygon: | Using the source code from the first tutorial, we will now add code to create a Triangle, and a Square on the screen. I know you're probably thinking to yourself "a triangle and square... oh joy", but it really is a BIG deal. Just about everything you create in OpenGL will be created out of triangles and squares. If you don't understand how to create a simple little triangle in Three Dimensional space, you'll be completely lost down the road. So read through this chapter and learn.
Once you've read through this chapter, you should understand the X axis, Y axis and Z axis. You will learn about translation left, right, up, down, into and out of the screen. You should understand how to place an object on the screen exactly where you want it to be. You will also learn a bit about the depth buffer (placing objects into the screen). |
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 | | | Adding Color: | Expanding on the second tutorial I will teach you how to create spectacular colors in OpenGL with very little effort. You will learn about both flat coloring and smooth coloring. The triangle on the left uses smooth coloring. The square on the right is using flat coloring. Notice how the colors on the triangle blend together.
Color adds alot to an OpenGL project. By understanding both flat and smooth coloring, you can greatly enhance the way your OpenGL demos look. |
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 | | | Rotation: | Moving right along. In this tutorial I'll teach you how to rotate both the triangle and the quad. The triangle will rotate on the Y axis, and the quad will rotate on the X axis. This tutorial will introduce 2 variables. rtri is used to store the angle of the triangle, and rquad will store the angle of the quad.
It's easy to create a scene made up of polygons. Adding motion to those object makes the scene come alive. In later lessons I'll teach you how to rotate an object around a point on the screen causing the object to move around the screen rather than spin on its axis. |
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 | | | 3D Shapes: | Now that we have setup, polygons, quads, colors and rotation figured out, it's time to build 3D objects. We'll build the objects using polygons and quads. This time we'll expand on the last tutorial, and turn the triangle into a colorful pyramid, and turn the square into a solid cube. The pyramid will use blended colors, the cube will have a different color for each face.
Building an object in 3D can be very time consuming, but the results are usually worth it. Your imagination is the limit! |
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