![]() | Escape From Epsilon |
| A long time ago, when my world revolved around the Atari 8-Bit, one of my favorite things to do
was type in programs from magazines like Antic and Analog. Most of the programs were
pretty simple and most of them were pretty dull... BUT... once in a blue moon, an extremely
talented individual would send in their masterpiece and the magazine would publish it. One of
these talented individuals was a guy named J.D. Casten. He wrote games that were both fun, and
brilliant! He wasn't afraid to use 6502 assembly code, and his basic code was clean and very
organized.
Any way... One of the first games I ever typed into my computer by J.D. Casten was a game called Escape from Epsilon. It was a multi-level, multi-screen platform game. The goal was to jump over pits, avoid spikes, ride conveyors, get the key and get the heck out! Being the kind of person that just jumps into a project without really considering the difficulty, I decided I would convert this game to OpenGL for Windows. It started off not to bad. Basic engine took little time to code. Then it came time to rebuild the custom font, convert the asm code, rebuild the levels, handle the display lists and deal with the delay created by swapping the buffer in GL. Not all that fun! Two days later, this is the final product. I have tested the first three games, and they work perfect (alpha, beta, gamma). I didn't have time to go through all 80 levels in Epsilon, so there may be a few bugs. Hope you guys enjoy it... nothing compared to games of today, but definitely a classic! F1 - Toggle Fullscreen F3 - Select Level F4 - Start Game Greets to J.D. Casten Wherever you are... P.S. Some video cards break the tiles for some reason (lines appear between tiles). Atari Forever!!! |
Escape From Epsilon Features:
Download: Escape From Epsilon ( 171 KB ) |
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