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  Sunday, December 7, 2008
 
Free tree textures  
Posted by: Kazade at 9:02:32 AM
 
If anyone is looking for some good quality textures of trees and plants. Yorik van Havre has some great ones available on his site. They are awesome and released under the Creative Commons Attribution 2.5 License. Take a look!

Read More.. | 0 Comments

  Tuesday, December 2, 2008
 
NeHe SDK Update!  
Posted by: Carsten Haubold at 7:28:36 AM
 
Hey all,

I've just uploaded a new version of the NeHe SDK (which can be found on the right hand side menu, pretty much at the bottom).
Thanks to Gregs for still bug fixing this one!!

Read More.. | 2 Comments

  Sunday, November 30, 2008
 
3D engine design: A Thanks To NeHe  
Posted by: leuat::IRIO at 9:13:26 AM
 
3D engine growth: Seeding a 3D engine with the NeHe tutorials

Read More.. | 0 Comments

  Monday, October 27, 2008
 
GL 3.0 basecde Beta for Windws and Linux(GLX)  
Posted by: Carsten Haubold at 3:07:38 PM
 
Hey everybody,

after a long time with no news (we've been pretty busy with other projects) here's a new basecode!
As OpenGL 3.0 drivers for NVidia cards are out for Windows and Linux now I've set something up for you: a samlple for setting up an OpenGL 3.0 context. This code is not completely finished yet and lacks loads of comments (especially in the GLX window part), but its there for you to test and criticize!

Download link and further discussion can be found in this thread.

Cheers
Carsten (aka Caste) @ NeHe Team

Read More.. | 0 Comments

  Tuesday, September 23, 2008
 
New OpenGL Library In Development  
Posted by: Creature at 9:45:55 AM
 
A few days ago, Glux was released by Ogre Technologies, Glux (OpenGL Utility & Auxiliary Library)'s goal is to provide a C++ized, open-source and up-to-date replacement for glut and its variants, since most of them are seriously outdated.

However, Glux is still in a very early stage (alpha at this time) and provides only support for Windows. The Glux team hopes to support other OS' in the future as well.

The project page is located at Google Code:
http://code.google.com/p/glux/


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  Monday, September 22, 2008
 
WhiteHexagon.com - Game update  
Posted by: Peter at 3:42:08 AM
 
Our free to play 'plastic building bricks' online Java game has now been updated and needs some testers! This includes many new features, and improvements to the OpenGL rendering - thanks to tutorials hosted at nehe! Take a look at whitehexagon.com Note: work-in-progress!

Read More.. | 0 Comments

  Saturday, September 13, 2008
 
Thunder3D Engine  
Posted by: charming72 at 9:40:46 PM
 
IT is my first attemp to write a 3D engine with Opengl API.

Here is the link to my google site,
http://sites.google.com/site/thunder3d/

Read More.. | 0 Comments

  Tuesday, August 12, 2008
 
OpenGL 3.0 Spec Released  
Posted by: Kazade at 7:40:06 AM
 
As you have all probably noticed, the OpenGL 3.0 specification was released yesterday to a lot of commotion.

I've specifically waited to post this news to let the dust settle a bit, but this is basically what has happened:

  • After a year of no news GL3 is released

  • It doesn't include the promised object model

  • It doesn't break backwards compatibility as intended

  • It's made driver writing more complicated, rather than less complicated, which was kinda the point

  • It does provide a GL3-only mode that DOES break backwards compatibility

  • A new deprecation model has deprecated A LOT of stuff (see page 403 of the spec)

  • The GL3 context is the future of OpenGL, removing all fixed-function pipeline stuff in favour of shaders.

  • The object model is still under development

  • A new extension provides direct state access which allows the new object model to be built on top


So, interesting times. Khronos has promised another version of OpenGL within 12 months, this one will fully remove the deprecated functionality, and hopefully bring in the new object model.

How does this affect NeHe? Well, there is a talk tomorrow at SIGGRAPH where hopefully we will see some solid code samples (if anyone knows where the slides will be available could you let us know?) and more information on driver release dates. There are rumours that nVidia is planning the OpenGL 3.0 driver release in September. If that is the case, we will begin moving the NEW tutorials to a GL3 only context (that means learning about shaders a lot earlier but that's not really a problem) as soon as possible.

Anyway, here are the obligatory links:
OpenGL.org Announcement
OpenGL 3.0 Spec
GLSL 1.30 Spec
Gamedev forum post
OpenGL.org forum post

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  Thursday, August 7, 2008
 
Maze3DFlyer released!  
Posted by: Carsten Haubold at 4:24:14 PM
 
Lars Huttar sent us a mail that his maze is now ready for release. Check it out, it's really fun breaking new highscores!

Quote:
maze3dflyer is:

An OpenGL graphics demo. It generates a random 3D maze with some configurable properties, and displays the maze using textured 3D graphics. You can "fly" through and around the maze using standard movement controls.


See his Website for details!

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  Monday, July 7, 2008
 
Web 3D API to display 3DS file online  
Posted by: 3DzzD at 1:51:58 PM
 
3DzzD Viewer3D is a simple 3D Applet fully customizable to display a 3D interactive model online in a few minute. It work in full Java 1.1 compatible mode, and can be switched at runtime in hardware mode to take advantage of opengl (JOGL)

http://demo.dzzd.net/Viewer3D/

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  Saturday, July 5, 2008
 
OpenGL Tutorials and a new XNA toolkit!  
Posted by: Kazade at 2:23:26 AM
 
Donald Urquhart has written to tell me about his revamped website, it contains loads of OpenGL tutorials. It's really amazing work so check it out here!

David Diaz (peacefulshade) has also contacted us about a new XNA toolkit that he has spent a year working on called Betacell. Here are the features:
  1. At the heart of BetaCell there's an effect composer engine. What it does is take fxh files, which are known as functions at runtime, modify them if needed, and create fx files including the logic of the fxh files. This has 2 main advantages:
    1. Allows the user to create effects by composing them. In my perspective, is really hard when you have 20 shaders in your application and you discover that part of it is going to be outdoors, so you need to add fog. If you still want to have your regular shaders, you would end up with 20 more shaders for a total of 40; the number of shaders increase exponentially with the characteristics. With BetaCell, you add effect functions together and let the toolkit make the effect for you.
    2. The user can create effects on the fly at runtime.

  2. Has many functions (fxh files) built in like environmental mapping, normal mapping, displacement mapping, shadow mapping, lightning calculations, texture effects
  3. Has a particle effect framework that works by composing particle effect parts leveraged by the effect composer engine
  4. Lets you create content in blender and HME, many developers don't have access to proprietary content creation programs
    1. You can animate your meshes in blender and load the animated meshes using BetaCell
  5. Has a flexible vertex definition, you create a vertex buffer with a call like this one: createVertexBuffer(position, color, vertexIndex, vertexWeight) , you pass the components you need
  6. Has many built in encapsulated algorithms like
    1. Ray picking
    2. Terrain generating
    3. Terrain Culling
    4. Draw ordering
    5. Procedural creation of solids: cubes, cylinders and spheres
  7. A lot of documentation

    1. Over 30 tutorials
    2. A reference documentation online

If XNA is your thing it's definitely worth a look! Find it at www.betacell3d.com

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  Tuesday, June 24, 2008
 
Problems viewing the new lessons?  
Posted by: Kazade at 3:48:30 PM
 
As some of you have noticed there is a bug when viewing the new lessons on the new wiki. If you keep getting redirected to the revision history please delete the "history" cookie for nehe.gamedev.net.

We'll have this fixed as soon as we can.

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  Friday, June 13, 2008
 
New NeHe Lessons released!!  
Posted by: Carsten Haubold at 5:00:27 AM
 
3 new NeHe Lessons are out!

Hurry up and get them :)
http://nehe.gamedev.net/wiki/NewLessons.ashx

We've put a lot of effort into these 3 lessons to use good C++ code, create a platform independent basecode (thats why we use SDL) and use only up to date OpenGL.

And yes, thats our new wiki, well port more and more of the content of the main page to the wiki so we're able to apply changes more easy.

Cheers
Carsten (aka Caste) @ NeHe-Team

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  Tuesday, May 20, 2008
 
MysticGD's Animation SDK EMotion FX now available on Mac  
Posted by: MysticGD at 3:33:41 PM
 
MysticGD, a leader in realtime character animation middleware, announced that its realtime game animation middleware product EMotion FX is now officially available on the Mac platform as well.

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  Friday, May 2, 2008
 
APOCALYX 3D Engine: 0.9.2 Release  
Posted by: Leonardo Boselli at 12:18:09 PM
 
A new release of the APOCALYX 3D Engine is available for download, also in a all-in-one easy-to-get 60 Mb installer (including the runtime, the documentation, the demos and the sources).

The APOCALYX 3D Engine is a free game engine that a developer can completely program through LUA scripts. It is based on OpenGL, with GLSL support, and includes several open source libraries, that manage from AI functions, to physics and speech synthesis.

The engine capabilities are shown through a dozen demo packages containing other dozens of small demos and also a few simple games, from flight simulators, to first-person-shooters and shoot’em up side-scrollers. The new version has mainly improved the animation speed of the supported model formats.

Don’t miss the APOCALYX Blog, with daily news about the engine and its development.

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  Monday, April 21, 2008
 
Solis!  
Posted by: Kazade at 2:01:02 PM
 
J.Raza and bulgarianOgre have sent news of their Zelda style game Solis, complete with map editor!





It's available for download from the SourceForge project page. Great work guys!

Read More.. | 1 Comments

  Sunday, April 20, 2008
 
Visual Basic Shader Tutorials and Ports  
Posted by: Kazade at 1:39:33 AM
 
Paul Dahuach has sent us a link to his site where he has examples of using Cg shaders with Visual Basic. His site also lists a load of NeHe ports. It's definitely worth checking out if VB is your language of choice. Take a look.

Read More.. | 0 Comments

  Friday, April 18, 2008
 
Chesstacular released  
Posted by: Arthur Times at 8:31:44 PM
 
This is by far my most ambitious project. It's a battle chess clone written from the ground up in C++, OpenGL and SDL.

Read More.. | 0 Comments

  Tuesday, March 4, 2008
 
Updated REALbasic ports  
Posted by: Kazade at 6:41:21 AM
 
Thomas Cunningham has sent updated ports for REALbasic of lessons 2-6. You can find them linked at the bottom of the lessons. Thanks Thomas, great work!

We are continuing making improvements to the site. The list of links on the left are growing and more ports are coming along with other NEW top secret elements of the site!!

As always, if you have any OpenGL news to share just use the "Submit News" link. Also, if you would like your OpenGL website or blog linked from here you can send us an email through the reinstated "Contact Us" link on the left.

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  Monday, March 3, 2008
 
Lumina GLSL IDE  
Posted by: Kazade at 7:31:03 AM
 
oc2k1 has sent news of a new version of his GLSL Lumina IDE. Here's a description from OpenGL.org

Quote:

Lumina is a free crossplatform development environment for GLSL shaders. An ECMA script based language is used for tools and rendering control. Lumina provides maximum flexibility that allows the user to build renderer prototypes for deferred shading, depth peeling or HDR rendering, as well as vertex shader and instancing accelerated bezier objects, skinng or GPU based particle systems. This software requires an Opengl 2.0 capable card (GLSL, VBO and FBO).


Version 0.3.3 adds several Shader Model 4.0 features including transform feedback, bindable uniforms and layered rendering. These features can be used to build particles systems that can run without any CPU calculations. Check out a video here.

You can download this cool program from the website on Sourceforge

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  Saturday, March 1, 2008
 
CodeBlocks IDE has first stable release!  
Posted by: Kazade at 2:28:05 AM
 
I just thought I'd post to let you guys know that the CodeBlocks team has released their first stable release of their cross-platform C++ IDE after years of development.

The Windows installer comes bundled with the latest MingW compiler but the IDE can be configured for many others.

You can download it from their website

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  Saturday, February 23, 2008
 
FTP access is back!  
Posted by: Kazade at 2:41:41 AM
 
We have some good news! We've finally obtained FTP access to the site!!

I have removed some broken links on the left hand side of the site, also, the Czech and Chinese translation links have been fixed! If anyone has any OpenGL sites that they would like added to the list of links just send an email to nehedev AT gmail DOT com.

We'd like to give the site a bit of a cleanup but our graphic design skills are seriously lacking. If anyone is feeling particularly artistic we could do with a new sharper "Latest NeHe news" ;)

I have uploaded an MASM port of lesson36 which was submitted by UFO-Pu55y, great work!

In the next few weeks we will start adding new content to the site so watch this space! :)

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  Tuesday, January 15, 2008
 
OpenTK game programming toolkit reaches version 0.9.0  
Posted by: Stefanos Apostolopoulos at 11:55:31 PM
 
OpenTK is an elegant game programming toolkit for Mono/.Net, in the spirit of GLFW or SDL.

The latest version introduces OpenAL support and improves on the OpenGL bindings, with specific enums for all core OpenGL functions. Not only does this make the OpenGL API more intuitive, but also safer and faster to work with.

Read More.. | 3 Comments

  Monday, December 24, 2007
 
Merry Christmas  
Posted by: Carsten Haubold at 6:12:41 AM
 
The NeHe-team wishes you merry christmas and a happy new year!

We're glad to announce that we'll be able to update the page soon and we'll be busy over the christmas holidays working out some cool stuff for you!

Read More.. | 1 Comments

  Saturday, December 8, 2007
 
LibAn8 v7.12.08 is available ( an Anim8or file viewer)  
Posted by: Grgory Smialek at 1:52:01 PM
 
LibAn8 v7.12.08 is available. This C++ library loads .an8 files from Anim8or(objects, materials, figures, sequences including skinned meshes and animated scenes).
A very very basic OpenGL viewer is included.

Anim8or is a free and easy to use 3D modeling and character animation program:
http://www.anim8or.com

Read More.. | 5 Comments

  Monday, October 29, 2007
 
GLSL-Debugger: glslDevil released  
Posted by: Carsten Haubold at 12:40:04 PM
 
The uni Stuttgart has released a GLSL debugger which takes your OpenGL application and lets you trace all OpenGL commands.
Furthermore it shows you the source of the GLSL shaders currently used in your app and lets you play with values.

It's definitely worth a look: http://www.vis.uni-stuttgart.de/glsldevil/

Read More.. | 2 Comments

  Tuesday, October 2, 2007
 
WebUpdate  
Posted by: Michal Bubnar at 12:09:35 PM
 
I have recreated my Megabyte Softworks webpage and also moved it to new server, which should run faster. The new address is www.mgbsoft.tym.sk. I plan to update my webpage often. I've got lots of ideas. For now, there are my old projects and some new things - first part of my new tutorial called Sphere Physics Model, which shows you sphere collision detection and response and first part of article series on 3D Math. Check this out!

Read More.. | 0 Comments

  Saturday, September 29, 2007
 
BlendInspect - OpenGL Blendmode Inspection  
Posted by: Matthias Grumet at 5:28:59 PM
 
BlendInspect is a free tool to visualize the blendmodes that are available in OpenGL. This is useful to find the right SRC/DST-combination blendmode for your game. All you need to run it is Java and an OpenGL-compatible graphics card.

Read More.. | 1 Comments

  Thursday, September 27, 2007
 
OpenTK releases version 0.3.12  
Posted by: Stephen A at 7:40:53 AM
 
OpenTK is a cross-platform game development library for .Net/Mono, in the spirit of SDL or GLFW.

The latest version introduces faster OpenGL extension loading, support for Mouse and Keyboard input, framerate limiting for GameWindow and new OpenGL tutorials.

Visit the homepage for downloads.

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  Tuesday, September 18, 2007
 
AntTweakBar 1.1 Released  
Posted by: philippe_ at 1:50:51 PM
 
AntTweakBar is small and easy-to-use C/Cpp library that allows to quickly add a light and intuitive GUI into OpenGL based graphic programs to interactively tweak them. It is free and works with Windows and Linux (and with GLUT, SDL, GLFW,...). The latest version AntTweakBar 1.1 includes a long-awaited feature: the String variable type (and keyboard input for value editing), along with several improvements.

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  Monday, August 20, 2007
 
NeHe tutorials ported to D  
Posted by: Kazade at 7:10:54 AM
 
D is an up and coming language that aims to take the power of C++ and make it better. From the D site:

Its [D's] focus is on combining the power and high performance of C and C++ with the programmer productivity of modern languages like Ruby and Python.

More information can be found here and here. Although immature, its ability to link to C means it can link to many existing libraries including OpenGL and SDL...

Olli Aalto has been busy porting the majority of the original NeHe lessons to D and SDL!!! His ports and tutorials can be found on his blog. Definitely worth a look!!!

Read More.. | 5 Comments

  Friday, August 10, 2007
 
OpenGL 3 Officially Announced!  
Posted by: Kazade at 3:42:40 AM
 
OpenGL 3 has been officially announced at the SIGGRAPH annual conference. This is the version of OpenGL that has been codenamed as "Longs Peak" and includes fundamental changes to the OpenGL API as well as the removal of legacy features. Slides from the conference are available here

Read More.. | 0 Comments

  Saturday, August 4, 2007
 
OpenGL updates from opengl.org  
Posted by: Kazade at 2:21:49 AM
 
As some of you may know, the Khronos group is making some major changes to the OpenGL API. 'Longs Peak' which will be the next OpenGL release will see a revamp of the entire API. Currently the specification is not yet released as it is still being worked on, but some details are discussed in the OpenGL Pipline Newsletter. Links to the 'Long Peaks' information follow:

Using the Longs Peak Object Model
Longs Peak Update: Buffer Object Improvements
Another Object Lesson
Climbing OpenGL Longs Peak - An OpenGL ARB Progress Update
Climbing OpenGL Longs Peak, Camp 3: An OpenGL ARB Progress Update

It's worth keeping an eye on this stuff, there are some really cool changes!

Read More.. | 0 Comments

OpenGL Video Tutorials  
Posted by: Kazade at 2:07:09 AM
 
Bill Jacobs has sent this news:

I have recently made a free video tutorial that teaches 3D programming in C++ using OpenGL and GLUT. It covers both OpenGL syntax and 3D programming in general. It is designed to be as beginner-friendly as possible.

This is a really cool way to learn so head on over to http://www.videotutorialsrock.com/ and take a look!

Read More.. | 1 Comments

  Friday, July 13, 2007
 
Screen savers and Open API  
Posted by: Nightst4r at 5:53:47 PM
 
Just wanted to let you know we started an open source wrapper for c#, incase anyone may might be interested :)

http://sourceforge.net/projects/wogl-sharp/

And I made some fun free opengl screen savers! They are not heavily tested, but it seems to work well for everyone who's tried it so far. :)

http://www.arbitrarysoftware.com/site/


Read More.. | 2 Comments

  Tuesday, July 10, 2007
 
SIWare tutorials  
Posted by: Kazade at 6:43:40 AM
 
Stephanus Indra has written to inform us of a series of OpenGL tutorials hosted on his site. They look pretty cool, definitely worth checking out!

Read More.. | 1 Comments

  Wednesday, May 9, 2007
 
Demoscene party  
Posted by: Seb at 8:22:01 PM
 
The invitation for this weekend's demoscene event, "Outline 2007" in the Netherlands, has been released as a 55kb standalone OpenGL application. You can downdload it here: http://www.pouet.net/prod.php?which=30637

Read More.. | 0 Comments

  Sunday, May 6, 2007
 
NeHe in thinBASIC  
Posted by: matthew at 5:03:32 AM
 
If you're finding that learning OpenGL in C++ is a little difficult then why not try learning about it in BASIC first? So far 13 of the NeHe lessons have been ported to thinBASIC and you can find them here on the thinBASIC Forum.


Read More.. | 0 Comments

  Thursday, May 3, 2007
 
New OpenGL® API Step by Step Tutorials  
Posted by: AutoQ3D Project Team at 8:31:45 PM
 
This page lists some OpenGL® API tutorials to introduce you in the world of 3D programming.

The programming language to develop thess tutorials was C++ and wxWidgets as the library to build a graphical user interface {GUI)

http://learn3d.ecuadra.com

Read More.. | 1 Comments

  Sunday, April 29, 2007
 
We need you!  
Posted by: Kazade at 2:36:41 AM
 
We have been experiencing problems with the news system and have been unable to post. This has now been fixed (obviously!) so now we need more OpenGL news from you guys! If you have any OpenGL related news or OpenGL projects you'd like to advertise, then just click the "Submit news" link on the left and let us know!

Read More.. | 0 Comments

OpenGL performance on Windows Vista  
Posted by: Kazade at 1:47:04 AM
 
OpenGL.org is hosting an article to help dispel worries about OpenGL performance on Windows Vista.

Read More.. | 0 Comments

Mesa3D 6.5.3  
Posted by: Kazade at 1:30:36 AM
 
Mesa3D has released version 6.5.3 of their open source OpenGL implementation. Key features from this release are:


  • OpenGL 2.0 and 2.1 API support.
  • Entirely new Shading Language code generator. See the
    Shading Language page for more information.
  • Much faster software execution of vertex, fragment shaders.
  • New vertex buffer object (vbo) infrastructure
  • Updated glext.h file (version 39)
  • Updated glxext.h file (version 19)
  • GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
    "multiple render targets" are really supported.


This will be the last release before version 7 which will boast full support for the OpenGL 2.0 API.

Read More.. | 0 Comments

Lumina IDE  
Posted by: Kazade at 1:23:31 AM
 
oc2k1 has informed us of his project Lumina; a GLSL IDE. This looks like one of the best cross-platform GLSL IDEs out there. Downloads, screenshots and usage tutorials can be found on the project page on sourceforge.

This is a very cool project, good work oc2k1!

Read More.. | 0 Comments

  Tuesday, March 13, 2007
 
OpenGL invitation for Breakpoint 2007  
Posted by: Seb at 7:52:52 PM
 
The official invitation for Breakpoint 2007, the biggest demoscene event, has been released as a 64k OpenGL intro.

You can can find it over there: http://www.pouet.net/prod.php?which=30055

Read More.. | 0 Comments

  Saturday, March 3, 2007
 
Beta code release  
Posted by: BBB at 10:31:33 AM
 
Those of you who have been eagerly awaiting the first batch of new NeHe lessons will be pleased to hear that the sample code for the first 5 lessons has been released for public beta. Please check the full version of this article for further details, and feel free to leave any comments or questions you might have in this thread in the NeHe discussion forum.

Read More.. | 15 Comments

  Wednesday, February 28, 2007
 
New Chinese Tutorials website (all 48 lessons)  
Posted by: richardbao at 9:19:12 AM
 
All 48 NeHe lessons have been translated into Chinese. You can find the translated tutorials at www.owlei.com/dancingwind/

Read More.. | 8 Comments

OpenGL SDK now online!  
Posted by: Kazade at 6:48:04 AM
 
OpenGL.org now has an on-line area for documentation, sample code, tools and links to tutorials. It can be found here.

Read More.. | 0 Comments

  Thursday, February 22, 2007
 
OpenGL GPU Caps Viewer released  
Posted by: Jason Adams at 12:57:43 AM
 
GPU Caps Viewer is a freeware utility that quickly describes the essential capabilities of your graphics card/GPU including GPU type, VRAM, OpenGL API support level, OpenGL API extensions supported and general system configuration, as well as a stress-test functionality.

Read More.. | 0 Comments

  Wednesday, February 14, 2007
 
Tatsumaki: Land at War is back, and hiring  
Posted by: Eyes Out Entertainment at 9:34:17 PM
 
Tatsumaki: Land at War has launched a massive update in which our new, shader 2.0 enriched engine, is shown off. There are also numerous positions available in our GDNet Help Wanted post.

Read More.. | 3 Comments

  Tuesday, February 13, 2007
 
New Site - Card Games with OpenGL render  
Posted by: FjCladellas at 6:12:23 PM
 
Big Solitaires 3D v1.0 new game release.

Solitaires 3D is a collection of 40 solitaire games with OpenGL 3D render, released under a GPL licence.
URL: http://big3dsol.sourceforge.net
Source is available at the site.

Many thanks to NeHe tutorials.

Read More.. | 0 Comments

 
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