Article Index
The articles on this page were donated to the site by visitors such as yourself. Not all of the articles are OpenGL specific! Articles may contain mistakes, poor commenting, etc. It's up to you to take what you have learned from an article and apply it to projects of your own. If you find mistakes, or have questions about a specific article, please contact the author.

Explanation Of The Translation Method
Jerod King: For those who don't exactly understand how glTranslatef works, or why you need it. 
Improved Timing
Bjarne Fich: Short article on how to get the best performance possible on all types of hardware. 
OpenGL I/O Class
Aviram Cohen: Three classes - one for input, one for output and one that inherits from both of these classes. 
Billboarding How To
Matthew Boelter: This document should give you an overview of billboarding and it should also teach you how to implement billboarding in your own code. 
Bump Mapping
Florian Rudolf: A nice article covering the basics on bump mapping using ARB_texture_env_dot3. 

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