by gamedev, posted at Dec. 20, 2005, noon

That time of year is coming up again. It is soon time for Pascal Game Development's annual competition and with that, I am pleased to announce that on Jan 15th, 2006 the 2006 PGD Annual Game Programming Competition shall commence!The competition rules shall be released on the morning(GMT) before the start of the competition.We will be allowing teams or individuals much like we did last year. Releasing your source will be optional however you will be required to submit a packaged executable with all game files for the targeted platform(s) supported.Prizes, judges, rules and all further needed information will be posted within a weeks time before the start date of competition. For now, I suggest gathering your teams, tools and ideas for Jan 15th. Contest will be running for a total of 16 weeks, ending on the May 7th where we will award the 1st, 2nd and 3rd place winners with their prizes. We will also be honouring those in the competition that show great ability in specific areas of development.We have high hopes for a fun competition and it should be a very successful event for 2006. Stay posted for further information as it comes.This year's excellent winning entries and prizes can be viewed @ http://www.pascalgamedevelopment.com/competitions/PGDCompetition2005.htmlDominique
by gamedev, posted at Dec. 6, 2005, noon

C# Home has just started their last and biggest C# Contest for this year: Contest 7: The Christmas Contest.This time, there will be 3 great FREE PRIZES for the Top 3 submissions!For more information, visit the Contests page.
by gamedev, posted at Nov. 15, 2005, noon

Bitfilm festival is over and the winner in realtime demo competition is Plastic with "Final Audition". Check http://www.plastic-demo.org for more info.
by gamedev, posted at Nov. 12, 2005, noon

Posted a nice demo by Eric Matsui. He started working on the project because he had read on a developer interview thatHalf-Life 2 uses "projection texture mapping" and he was just curious how it works. You can grab it from the downloads section under 'P'.
by gamedev, posted at Nov. 12, 2005, noon

Posted a small game written by Heiko Bauer to the downloads section. It was written in GLut and is called "Zylindris". It's very similar to Tetris. The game was made as a software-project for the Stuttgart-University of applied sciences. You can find it in the downloads section under 'Z'.
by gamedev, posted at Nov. 12, 2005, noon

Industrialize is a fairly simple tile-based game in which you attempt to build your city and get to the target amount of population in the shortest number of turns as you can. There are several different aspects including population, food, immigration, taxes, and more. I've been working on it for about a month and a half now, and I have a development journal set up at the forum provided by my host, QuakeDev, where all my projects are hosted. You can find that here:http://www.quakedev.com/forums/index.php?topic=702- Entar
by gamedev, posted at Aug. 12, 2005, noon

Christophe Devine has released a new version of the 1for3 demo package. It now features a screensaver option which has been tested on Windows XP and FreeBSD (Wine). The basecode which he has kept as simple as possible can be used as a building block to create OpenGL screensavers... so... if you've ever wanted to create GL screensavers of your own, but haven't found code to do the trick, be sure to grab 1for3 from the downloads page. Nice work Christophe!
by gamedev, posted at Aug. 12, 2005, noon

Based in space, there's a large interstellar war going on - basically a galactic "blitzkrieg" by one domineering race. They've got all these resources from taking over so many planets, but they're population-limited since they've spread themselves out so far. Your planet was attacked, but a small portion of your race escaped in a large colony ship. Since you're resource-limited, that's why you've got one or two really good ships with the best pilot in your entire population, unlike the enemy which has thousands of dumb AI-controlled robotic ships.Gameplay will play like a top-down shooter, and will involve nuking runs on enemy bases and dropping squads of marines in strategic locations.Technical specs include the fact that it detects GLSL capability on cards that support it, and enables a nice lighting effect on the ships and the space station.picture: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.jpgdemo: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.rarwebsite: http://sprite.digitalseraph.net
by gamedev, posted at Aug. 12, 2005, noon

A new C# Programming Contest has just started on C# Home.Contest 4: Digits Recognition is to recognize digits in an image file (OCR). The fastest code wins!
by gamedev, posted at Aug. 12, 2005, noon

World Machine v1.0 is a Terrain Generation & Editing package that has become very popular for game development purposes. There is a free Basic Edition available for non-commercial use, as well as a $40 Standard edition that can be used commercially. The website is: http://www.world-machine.com.Important features are:Powerful and flexible terrain generation, including "World Class" natural erosion features. Graph based terrain building and realtime 3D Previews for rapid experimentation Explorer Mode. Fly / Drive and Walk around the boundless virtual world defined by the terrain generators.

Beginning OpenGL Game Programming II

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