Posted a nice demo by Eric Matsui. He started working on the project because he had read on a developer interview thatHalf-Life 2 uses "projection texture mapping" and he was just curious how it works. You can grab it from the downloads section under 'P'.
Posted a small game written by Heiko Bauer to the downloads section. It was written in GLut and is called "Zylindris". It's very similar to Tetris. The game was made as a software-project for the Stuttgart-University of applied sciences. You can find it in the downloads section under 'Z'.
Industrialize is a fairly simple tile-based game in which you attempt to build your city and get to the target amount of population in the shortest number of turns as you can. There are several different aspects including population, food, immigration, taxes, and more. I've been working on it for about a month and a half now, and I have a development journal set up at the forum provided by my host, QuakeDev, where all my projects are hosted. You can find that here:http://www.quakedev.com/forums/index.php?topic=702- Entar
Christophe Devine has released a new version of the 1for3 demo package. It now features a screensaver option which has been tested on Windows XP and FreeBSD (Wine). The basecode which he has kept as simple as possible can be used as a building block to create OpenGL screensavers... so... if you've ever wanted to create GL screensavers of your own, but haven't found code to do the trick, be sure to grab 1for3 from the downloads page. Nice work Christophe!
Based in space, there's a large interstellar war going on - basically a galactic "blitzkrieg" by one domineering race. They've got all these resources from taking over so many planets, but they're population-limited since they've spread themselves out so far. Your planet was attacked, but a small portion of your race escaped in a large colony ship. Since you're resource-limited, that's why you've got one or two really good ships with the best pilot in your entire population, unlike the enemy which has thousands of dumb AI-controlled robotic ships.Gameplay will play like a top-down shooter, and will involve nuking runs on enemy bases and dropping squads of marines in strategic locations.Technical specs include the fact that it detects GLSL capability on cards that support it, and enables a nice lighting effect on the ships and the space station.picture: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.jpgdemo: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.rarwebsite: http://sprite.digitalseraph.net
A new C# Programming Contest has just started on C# Home.Contest 4: Digits Recognition is to recognize digits in an image file (OCR). The fastest code wins!
World Machine v1.0 is a Terrain Generation & Editing package that has become very popular for game development purposes. There is a free Basic Edition available for non-commercial use, as well as a $40 Standard edition that can be used commercially. The website is: http://www.world-machine.com.Important features are:Powerful and flexible terrain generation, including "World Class" natural erosion features. Graph based terrain building and realtime 3D Previews for rapid experimentation Explorer Mode. Fly / Drive and Walk around the boundless virtual world defined by the terrain generators.
Terence J. Grant has sent in modified python code for lesson 48. The new code eliminates a bug that plagued the older code. If you use python, grab the updated source. Thanks Terence!
Anyone interested in the GC Developers Conference may want to have a look at the schedules. You can download information here: GCDC News (zipped word documents).
Over the past few months, we here at Eyes Out Entertainment have put the final touches on our independently developed MMORPG engine, for Tatsumaki: Land at War; Now with our engine up and running, we can turn attention to content development. As we enter a new and crucial phase in the game's development, we are looking for talented and motivated individuals to join the team. We are currently looking to fill the following positions: