by gamedev, posted at July 29, 2005, noon

I made a game in OpenGL for my university dissertation... http://www.psychoboy3d.cjb.net. It uses some code from the tutorial for making the window, drawing text, texture mapping and timing. I kept the 'do you want to go fullscreen' box too ;)Patrick
by gamedev, posted at July 29, 2005, noon

VM.Games, created in 2002, is a collaborative effort in trying to create, over our spare time, original, amusing and nice-looking real-time, Opengl-based games.Currently a "team" of 3 individuals, VM.Games involves a C ++ coder (Ibrahim), a graphic designer / 3D artist (Story-Board), and a graphic designer / 3D animator (Mouj).We provide on our webiste some cool OpenGL demos and a shareware 3d game lab project available for the price of one phone call.Check it out: http://schafik.free.fr/vm.games/index.php.
by gamedev, posted at July 29, 2005, noon

Chen Kopel has sent an email about his site KOPLAY: Professional Game Developers. It's definitely worth checking out. Two of his games have been published by Atari, and he's seeking programmers for future projects. It appears he's a fan of NeHe Productions, as his email stated that he wanted to give thanks to the site. Very cool!
by gamedev, posted at July 29, 2005, noon

I've recently launched my university dissertation project (a 3D level editor) for BETA testing. It exports to a custom format that is fully explained in the readme.It can be found at http://luke.rulesall.co.uk. If anyone notices any bugs or has suggestions then they can contact me either on the forum or on my site, or on this forum post.Thanks,
Luke.
by gamedev, posted at July 29, 2005, noon

I've made second place in the winamp contest and have finally updated my site! You can find lots of little programs about OpenGL gfx and even a somewhat different tetris-clone. Have a look at http://www.vanbirk.de.Greetings and best wishes,
Marco
by gamedev, posted at July 29, 2005, noon

I'm writing a strategy game In OpenGL. Beta version can be downloaded from http://hoth.amu.edu.pl/~ajcek/setup.exe. The game is in Polish, but I'm going to make English version soon. A website describing my project will also be available soon.

Jacek Salamon - ajcek (at) hoth (dot) amu (dot) edu (dot) pl
by gamedev, posted at July 29, 2005, noon

I've changed my website from www.megasoft.wz.cz to www.mgbsoft.wz.cz because of some problems. New webpage is repaired and it also looks nicer than the previous one. You can find a new group in the menu - articles. The first article written by me is about dynamic object creation.Michal Bubnar, Megabyte Softworks main programmer.
by gamedev, posted at July 26, 2005, noon

Our winning demo "195/95" is finished. It's faster, more compatible and contains totally new scenes. More info at:
http://www.plastic-demo.org.Cheers bonzaj/plastic
by gamedev, posted at July 17, 2005, noon

I would like to present 3DzzD... A Java 1.1 Web 3D Engine at http://dzzd.net/?page=DzzDOnlineDemos&action=Ouvrir. The site is not up to date but there are some working demo with an older engine version.Regards,
Bruno
by gamedev, posted at July 17, 2005, noon

I've recently made some OpenGL / C++ / Game programming tutorials. Check them out at http://students.ee.sun.ac.za/~bonkers/gltuts/index.htm.-Heinrich
by gamedev, posted at July 17, 2005, noon

New C# Programming Contest has just started on C# Home.Contest 3: Longest Distance is to find the longest distance between equal digits in a given sequence of digits. The code that runs fastest, wins!- Iliya Yordanov
by gamedev, posted at July 17, 2005, noon

This guy who goes by the name "Ethos" is in the homebrew Nintendo DS development scene, and has created source-code for the DS for your first four tutorials.The direct link is: http://ethos.oddigytitanium.com/tutorials.html
His website is: http://ethos.oddigytitanium.com.- Sky
by gamedev, posted at July 17, 2005, noon

3D Nature is pleased to announce the availability of their extensive foliage library for realtime visualization software and game developers! Containing almost 1100 images, this collection includes evergreen and leafy trees, bushes, small plants, tropical vegetation and flowers. As a bonus, some useful and whimsical non-foliage items are included, such as a large set of street signs, animals, and even a few garden gnomes! Every object is scaled into power-of-two dimensions, and includes a dimensions database with default metric sizes. Browse and select components quickly with the included color PDF thumbnail booklet.The Realtime Foliage Billboard Library includes licensing redistribution rights for one commercial software title. Add life and realism to your outdoor environments today with 3D Nature's Realtime Foliage Billboard Library, only $19 USD. Downloadable demo samples and complete thumbnail sheets are available online at http://www.3dnature.com/realtimefoliage.html.
by gamedev, posted at July 4, 2005, noon

I have added all new, and completely updated versions of the site content in both PDF and RTF format. Huge thanks to Andreas Lagotzki for the updated content. Not only is it in both PDF and RTF, it's available in standard or book format, as well as letter and a4.I also spent some time fixing the theme engine. Some minor bugs have been fixed that caused themes like Fiction is Orange to look really screwy on the right menu. If you see any other problems with the site, let me know, and I will fix them as soon as possible.In regards to the news below, please read my post in the forum.
by gamedev, posted at June 28, 2005, noon

GameDev.net, LLC, the leading online community for game developers, today announced the acquisition of NeHe Productions. NeHe will continue to operate as an independent website under the management of GameDev.net.Read the full story here

Beginning OpenGL Game Programming II

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