Wojtek has written a game in OpenGL with his friends. It's an online First Person Shooter called IceWar. You're one of the snowmen and your target is to kill other snowmen. The game offers two types of play: FAW (Fire At Will - well known Death Match), and HST (Help Some Team - simple team play). Visit chomzee.bandyta.pl/iw/. The website is in Polish, but the game is in English.
Posted a new demo by Simon Flannery called Knights. It's an OpenGL demo using the stencil buffer to teach others about the tricks of reflections and planar shadows. Both a win32 build and glut build are included plus all source code. You can find the demo on the download page under 'K'.
Taxi Driver: A Naughty Ville. Full review is on www.vipa.republika.pl. Features include: model lighting, light direction (car lights), collisions and 3d sound. The whole game is in Polish, but language is not that important. Source code will be downloadable on my page in near future. In the meantime, grab the demo (two parts from the url above).
For the last 2.5 years I have been working at a game development studio as lead on a game engine called Rage 3D written in Delphi. The company decided that they where moving the focus to c++, so I resigned, and was given the opportunity to take the engine with me. Rage 3D is now an Open Source engine on Sulaco, and will be distributed under the license on the RageGL Subsite.For a more indepth view of the engine http://www.sulaco.co.za/rage_game_engine/scene_functions.htm.You can also view screenshots of the engine in action. http://www.sulaco.co.za/rage_game_engine/screen_shots.htmThe source for the rage will be available in the next week or so on sourceforge.net.Regards
Maarten "McCLaw" Kronberger
This is just a note to let fellow developers and enthusiasts out there know that Darkroom Studios has recently released for sale its new 3D Game Content Pack and will, shortly, have 2D texture packs available as well. The packs will be downloadable for instant access.The 3D pack contains multiple prefabs that can be used for anything from video game development to architectural projects. All models have correct UVW mapping for easily swapping out textures, have highly optimized meshes for fast rendering, and they come with the appropriate textures included and already applied. Also, the price of the pack is very competitive and should be attainable for any developer or hobbyist.You can view the Game Packs at www.darkroomstudios.com.
Srki has released two OpenGL programs (one animation-demo and one little maze game). You can grab the maze game here: www.geocities.com/srki_82/MazeBin.zip. The demo file is quite large (over 3mb) and can be grabbed here: http://www.geocities.com/srki_82/GLSceneDemo.zip.P.S. Demo requires BASS.DLL to play sounds.
A detailed tutorial with realistic water using bump mapping and refraction with terrain has been posted at www.GameTutorials.com. The tutorial is done in OpenGL using GLSL. Full source code and HTML/PDF versions available. Topics also covered are normal mapping, dudv maps, depth maps, Fresnel term and tangent space. Look in "Recent Tutorials" for HeightMap6.
The Czech tutorials are now located at http://nehe.ceskehry.cz. The link on the right menu has been updated to point to the new url.
Posted Catastrophe ver 3 on the downloads page under 'C'. I left the old version for comparison. The game has come a long way since version 2, amazing graphics, excellent gameplay! Grab a copy, check it out, and the head over to http://relativeengine.freegsm.ro/index.html and read up on it. If you want to see catastrophe v4 consider sending the author a donation. Cippy also mentioned that the source to "Final Dream" is now available at sourceforge.net for those interested.
That time of year is coming up again. It is soon time for Pascal Game Development's annual competition and with that, I am pleased to announce that on Jan 15th, 2006 the 2006 PGD Annual Game Programming Competition shall commence!The competition rules shall be released on the morning(GMT) before the start of the competition.We will be allowing teams or individuals much like we did last year. Releasing your source will be optional however you will be required to submit a packaged executable with all game files for the targeted platform(s) supported.Prizes, judges, rules and all further needed information will be posted within a weeks time before the start date of competition. For now, I suggest gathering your teams, tools and ideas for Jan 15th. Contest will be running for a total of 16 weeks, ending on the May 7th where we will award the 1st, 2nd and 3rd place winners with their prizes. We will also be honouring those in the competition that show great ability in specific areas of development.We have high hopes for a fun competition and it should be a very successful event for 2006. Stay posted for further information as it comes.This year's excellent winning entries and prizes can be viewed @ http://www.pascalgamedevelopment.com/competitions/PGDCompetition2005.htmlDominique