by gamedev, posted at Jan. 30, 2006, noon

Srki has released two OpenGL programs (one animation-demo and one little maze game). You can grab the maze game here: The demo file is quite large (over 3mb) and can be grabbed here: Demo requires BASS.DLL to play sounds.
by gamedev, posted at Jan. 30, 2006, noon

A detailed tutorial with realistic water using bump mapping and refraction with terrain has been posted at The tutorial is done in OpenGL using GLSL. Full source code and HTML/PDF versions available. Topics also covered are normal mapping, dudv maps, depth maps, Fresnel term and tangent space. Look in "Recent Tutorials" for HeightMap6.
by gamedev, posted at Jan. 29, 2006, noon

The Czech tutorials are now located at The link on the right menu has been updated to point to the new url.
by gamedev, posted at Jan. 29, 2006, noon

Posted Catastrophe ver 3 on the downloads page under 'C'. I left the old version for comparison. The game has come a long way since version 2, amazing graphics, excellent gameplay! Grab a copy, check it out, and the head over to and read up on it. If you want to see catastrophe v4 consider sending the author a donation. Cippy also mentioned that the source to "Final Dream" is now available at for those interested.
by gamedev, posted at Dec. 20, 2005, noon

That time of year is coming up again. It is soon time for Pascal Game Development's annual competition and with that, I am pleased to announce that on Jan 15th, 2006 the 2006 PGD Annual Game Programming Competition shall commence!The competition rules shall be released on the morning(GMT) before the start of the competition.We will be allowing teams or individuals much like we did last year. Releasing your source will be optional however you will be required to submit a packaged executable with all game files for the targeted platform(s) supported.Prizes, judges, rules and all further needed information will be posted within a weeks time before the start date of competition. For now, I suggest gathering your teams, tools and ideas for Jan 15th. Contest will be running for a total of 16 weeks, ending on the May 7th where we will award the 1st, 2nd and 3rd place winners with their prizes. We will also be honouring those in the competition that show great ability in specific areas of development.We have high hopes for a fun competition and it should be a very successful event for 2006. Stay posted for further information as it comes.This year's excellent winning entries and prizes can be viewed @
by gamedev, posted at Dec. 6, 2005, noon

C# Home has just started their last and biggest C# Contest for this year: Contest 7: The Christmas Contest.This time, there will be 3 great FREE PRIZES for the Top 3 submissions!For more information, visit the Contests page.
by gamedev, posted at Nov. 15, 2005, noon

Bitfilm festival is over and the winner in realtime demo competition is Plastic with "Final Audition". Check for more info.
by gamedev, posted at Nov. 12, 2005, noon

Posted a nice demo by Eric Matsui. He started working on the project because he had read on a developer interview thatHalf-Life 2 uses "projection texture mapping" and he was just curious how it works. You can grab it from the downloads section under 'P'.
by gamedev, posted at Nov. 12, 2005, noon

Posted a small game written by Heiko Bauer to the downloads section. It was written in GLut and is called "Zylindris". It's very similar to Tetris. The game was made as a software-project for the Stuttgart-University of applied sciences. You can find it in the downloads section under 'Z'.
by gamedev, posted at Nov. 12, 2005, noon

Industrialize is a fairly simple tile-based game in which you attempt to build your city and get to the target amount of population in the shortest number of turns as you can. There are several different aspects including population, food, immigration, taxes, and more. I've been working on it for about a month and a half now, and I have a development journal set up at the forum provided by my host, QuakeDev, where all my projects are hosted. You can find that here: Entar


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