So, many of you will have noticed that NeHe stopped being updated a while ago. Although updates had slowed largely due to lack of time, they stopped completely after Gamedev.net migrated to new forum software about 6 months ago. The old forum software powered our news system and so with the upgrade we lost the ability to post!
There were other issues with the old site though, the site was written in ASP and the only way to create any new content was to FTP stuff back and forward from the server. Because of this, there was no such thing as a "quick update", any improvement we made, no matter how trivial, took way too much time.
Finally though, things are looking up for NeHe! You are now reading a new, totally rebuilt website which has all the editing features that we'll need. We can now make "quick updates" whenever, from whereever we are. I've migrated all the old news, tutorials and articles from the old site, and let some of the old cruft die off - if there was anything from the old site that you miss and want restored, let us know in the NeHe forums!
Only one month to go before the nullarbor demoparty and game development competition takes place! The event will be held at ECU Mount Lawley, School of Computer and Information Science in Perth, Western Australia on Thursday the 23rd of February 2006.Registration is free, and there are hundreds of dollars worth of prizes to be won, with a $500 first place prize in the game development competition! Entry is open to all Australian and New Zealand residents. Can't get to Perth? You can enter remotely and compete for cash prizes!For more information visit http://www.notrees.org
I recently created a website which will contain articles / tutorials about game programming. I do not cover graphical API but rather game design from a higher point of view.The first article is up at http://www.everdusk.be/Game_Programming.shtml. The 2nd one will follow in two or three weeks (half written, but, aargh, exams). The first one talks about initial prerequisites about game programming, if an engine should be coded or another one reused, also about what software is available and a bit about code redistribution in the interest of the project (GPL or not).I though It might be of some interest for your audience.Vincent Brzusczak (SKSlayer)
This is pretty cool... www.massivetracks.net offers music for game developement. They have a large collection of royalty free music. Definitely worth checking out if your working on a game and need some tunes!
v0.52 of Amstarfield (NovodeX project) is now available... You can grab it here: http://www.jerryhammond.pwp.blueyonder.co.uk/jerryham/amstarfield.html... If anyone would like to see some of my unfinished work it can be found here: http://www.jerryhammond.pwp.blueyonder.co.uk. This is the first time I've really shown anything to anyone, hope you like it :-)jerryham
Wojtek has written a game in OpenGL with his friends. It's an online First Person Shooter called IceWar. You're one of the snowmen and your target is to kill other snowmen. The game offers two types of play: FAW (Fire At Will - well known Death Match), and HST (Help Some Team - simple team play). Visit chomzee.bandyta.pl/iw/. The website is in Polish, but the game is in English.
Posted a new demo by Simon Flannery called Knights. It's an OpenGL demo using the stencil buffer to teach others about the tricks of reflections and planar shadows. Both a win32 build and glut build are included plus all source code. You can find the demo on the download page under 'K'.
Taxi Driver: A Naughty Ville. Full review is on www.vipa.republika.pl. Features include: model lighting, light direction (car lights), collisions and 3d sound. The whole game is in Polish, but language is not that important. Source code will be downloadable on my page in near future. In the meantime, grab the demo (two parts from the url above).
For the last 2.5 years I have been working at a game development studio as lead on a game engine called Rage 3D written in Delphi. The company decided that they where moving the focus to c++, so I resigned, and was given the opportunity to take the engine with me. Rage 3D is now an Open Source engine on Sulaco, and will be distributed under the license on the RageGL Subsite.For a more indepth view of the engine http://www.sulaco.co.za/rage_game_engine/scene_functions.htm.You can also view screenshots of the engine in action. http://www.sulaco.co.za/rage_game_engine/screen_shots.htmThe source for the rage will be available in the next week or so on sourceforge.net.Regards
Maarten "McCLaw" Kronberger